Hannah has lived in her apartment for years. One day the apartment feels all different, the flickering light, the code breath, the approaching 'thing' in shadow. What happens? Something must be wrong...
Threshold is a horror survival game telling the story of Hannah Dokko as she attempts to escape a maze while a monster chases her. Each maze is procedural and will involve a unique aesthetic design.
The contrast between color and atmosphere in both the maze and the apartments is a central part of the game. When the player enters an Apartment its warm colors will let them feel at ease. The maze on the other hand will use dark, cold colors to bring forth the player's fear.
Immersive virtual reality experience with HTC Vive
Utilize Unity3d newest VR support
Procedural maze generation to bring different experience every time you play it
Vivek Raj Saxena
As a engineer, I am lazy in coding, but I am diligent in thinking.
I am from Bangkok, Thailand. Currently studying game art at LCAD.
I'm an aspiring game artist living in southern California and third year student studying at LCAD. I work primarily in 3D on props and characters.